Playful Constructivism: Making Sense of Digital Games for Learning and Creativity Through Play, Design, and Participation
DOI:
https://doi.org/10.4101/jvwr.v9i3.7244Keywords:
digital games, game-based learning, participatory learning, affinity spaces, Constructionism, game designAbstract
The goal of this article is to provide a conceptual framework to better understand digital games in learning and creative contexts through the dimensions of play, design, and participation. This framework can be used as a guiding tool for the selection, implementation, and evaluation of game-based approaches in formal and informal educational settings, as well as a blueprint for making sense of playful learning and creativity in virtual worlds and technology-mediated environments. In essence, this article seeks to answer the question
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Published
2016-02-04
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Research Papers