Brands and Consumption in Virtual Worlds
DOI:
https://doi.org/10.4101/jvwr.v2i5.845Palabras clave:
brands, consumption, virtual worlds.Resumen
Virtual worlds, such as Second Life, are rapidly becoming recognized as a technology of substantial future importance for marketers and advertisers due to the great growth of Computer Mediated Communication (CMC). In recent years virtual worlds have become highly interactive, collaborative and commercial; these worlds would have the potential to be new channels for marketing content and products, integratingDescargas
Publicado
2010-02-26
Número
Sección
SLACTIONS 2009 Selected Papers