Representations of Novice Conceptions with Learner-Generated Augmentation: A Framework for Curriculum Design with Augmented Reality
DOI:
https://doi.org/10.4101/jvwr.v11i3.7327Keywords:
augmented reality, curriculum design, cognitionAbstract
This paper describes how learner-constructed Augmented Reality was used in an intervention among science undergraduates in Taiwan, to help their course instructor have a clearer understanding of how novices in chemistry approach and seek to make sense of key concepts in this discipline.
The intervention was carried out in the latter half of 2018 using a freely-available app which could be downloaded to any smartphone or tablet which supports Augmented Reality. The undergraduates were introduced to the app and used its affordances as part of their course activities in chemistry.
We have termed the pedagogical approach described in this paper as Learner-Generated Augmentation. The intervention and pedagogical approach reported in this paper has potential implications on the design and adoption of subsequent applications of Augmented Reality in contexts of learning; this is because