Shaping the
DOI:
https://doi.org/10.4101/jvwr.v2i2.411Palabras clave:
agency, architecture, public sphere, space, theory, immersive worlds, 2008 presidential campaignResumen
The built environments of immersive worlds have generated a great many publications on construction technologies; much has also been written on the uses of virtual buildings for commercial and educational purposes. Remarkably little research has, however, been devoted to the appearance and effect of digital architectures, the traditional questions asked by architectural historians. This article offers a modest investigation of sites in Second Life that functioned as campaign venues during the 2008 United States presidential election. In the course of describing the symptomatic differences between the sites of the Republicans and Democrats, the author offers observations on buildingsDescargas
Publicado
2009-06-02
Número
Sección
Assembled (rush to press papers)