The

Autores/as

  • Lyle R Wetsch Memorial University of Newfoundland

DOI:

https://doi.org/10.4101/jvwr.v1i2.361

Palabras clave:

virtual consumption, new entrants, Second Life, virtual customer relationships

Resumen

The development of virtual worlds began long before the invention of computers; the minds of children at play would create fantasy or virtual worlds in which to explore or interact. However, the development of the computer provided an opportunity for these worlds to expand from within an individual

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Peer Reviewed Research Papers