Browse Title Index


 
Issue Title
 
Vol 2, No 3 (2009): Technology, Economy and Standards Overview: State of Virtual Worlds Standards in 2009 Abstract   PDF
Yesha Y. Sivan
 
Vol 7, No 1 (2014): Lantern - Part 1 Overview: Virtual Reality in Medicine Abstract   PDF
Claudio Pensieri, Maddalena Pennacchini
 
Vol 2, No 3 (2009): Technology, Economy and Standards Payback of Mining Activities Within Entropia Universe Abstract   PDF
Markus Falk, Daniel M Besemann, James Michael Bosson
 
Vol 12, No 1 (2019): Pedagogy - Taking Stock and Looking Forward (Part 2) Pedagogy of Productive Failure: Navigating the Challenges of Integrating VR into the Classroom Abstract   PDF
Marijel Melo, Elizabeth Bentley, Ken S. McAllister, José Cortez
 
Vol 3, No 2 (2010): Virtual Worlds for Kids Penguin Life: A Case Study of One Tween’s Experiences inside Club Penguin Abstract   PDF
Diana Burley
 
Vol 2, No 3 (2009): Technology, Economy and Standards Piracy vs Control: Various Models of Virtual World Governance and their impact on Player Experience Abstract   PDF
Melissa de Zwart
 
Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare Pitfalls in 3-D Virtual Worlds Health Project Evaluations: The Trap of Drug-trial-style Media Comparative Studies Abstract   PDF
Maged N. Kamel Boulos, Inocencio Maramba
 
Vol 9, No 3 (2016): Edge Playful Constructivism: Making Sense of Digital Games for Learning and Creativity Through Play, Design, and Participation Abstract   PDF
Vittorio Marone
 
Vol 10, No 2 (2017): Real Virtual Relationships Playing with mirrors: Rxploring relationships between the imaginary, the imagined real and the virtual in Second Life Abstract
Lesley Procter
 
Vol 9, No 3 (2016): Edge Pokémon GO 2016: Exploring Situational Contexts of Critical Incidents in Augmented Reality Abstract   PDF
Tuomas Kari
 
Vol 8, No 1 (2015): Assembled 2015 Possible Futures Abstract   PDF
Yesha Y. Sivan
 
Vol 12, No 1 (2019): Pedagogy - Taking Stock and Looking Forward (Part 2) Practical Learning in Virtual Worlds: Confronting Literature with Health Educators’ Perspectives Abstract   PDF
Kate Dagleish, Mary Laurenson
 
Vol 7, No 1 (2014): Lantern - Part 1 Privacy in Virtual Worlds: A US Perspective Abstract   PDF
Jeannie Pridmore, John Overocker
 
Vol 4, No 1 (2011): Metaverse Assembled 2.0 Procedural Modeling for Realistic Virtual Worlds Development Abstract   PDF
Pedro Brandão Silva, António Coelho
 
Vol 3, No 1 (2010): The Researcher's Toolbox - Part I Process, Paratexts, and Texts: Rhetorical Analysis and Virtual Worlds Abstract   PDF
Christopher A. Paul
 
Vol 2, No 5 (2009): The Metaverse Assembled Producing knowledge in collaborative research about virtual worlds: discursive constructions of Second Life Abstract   PDF
Louise Jane Phillips
 
Vol 8, No 1 (2015): Assembled 2015 Professors and Virtual World Professionalism: A Qualitative Study Abstract   PDF
Stephanie J Blackmon
 
Vol 12, No 2 (2019): Impact - Educational Cases Project:Filter - Using Applied Games to Engage Secondary Schoolchildren with Public Policy Abstract   PDF
Andrew James Reid
 
Vol 9, No 1 (2016): Assembled 2016 Part 1 Put on Your Game Face: Designing the Researcher Presence In immersive Digital Environments Abstract   PDF
Jaime Banks, Rosa Mikeal Martey
 
Vol 4, No 1 (2011): Metaverse Assembled 2.0 Puzzles as a Creative Form of Play in Metaverse Abstract   PDF
Cristiano Natal Tonéis
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation Questions and Answers in a Virtual World : Educators and Librarians as Information Providers in Second Life Abstract   PDF
Lorri Mon
 
Vol 2, No 3 (2009): Technology, Economy and Standards Real Standards for Virtual Worlds – Why and How? Abstract   PDF
Kai Jakobs
 
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds Real Virtual Worlds SOS (State of Standards) Q3-2008 Abstract   PDF
Yesha Sivan
 
Vol 11, No 2 (2018): Assembled 2018 Part 2 Representations of Africans in Popular Video Games in the U.S Abstract   PDF
Rebecca Y. Bayeck, Tutaleni I. Asino, Patricia A. Young
 
Vol 11, No 3 (2018): Pedagogy - Taking Stock and Looking Forward (Part 1) Representations of Novice Conceptions with Learner-Generated Augmentation: A Framework for Curriculum Design with Augmented Reality Abstract   PDF
Kenneth Y T Lim, Kelvin H.-C. Chen, Sheau-Wen Lin, Jong-Chin Huang, Kristal S-E Ng, Joel J L Ng, Yifei Wang, Nicholas Woong
 
Vol 9, No 3 (2016): Edge Restorative Virtual Environment Design for Augmenting Nursing Home Rehabilitation Abstract   PDF
Jon Ram Bruun-Pedersen, Stefania Serafin, Lise Busk Kofoed
 
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds Rethinking Virtual Commodification, or The Virtual Kitchen Sink Abstract   PDF
Lori Landay
 
Vol 7, No 1 (2014): Lantern - Part 1 Review of Educational Research Methods in Desktop Virtual World Environments: Framing the Past to Provide Future Direction Abstract   PDF
Dennis Beck, Ross Perkins
 
Vol 13, No 1 (2020): The Dark Side of Virtual Worlds Rising to the Challenge of Virtual in the Age of COVID-19: The Macro Framework of Three New Normals (3NN) Abstract   PDF
Yesha Y. Sivan
 
Vol 5, No 1 (2012): Assembled (2012) Samarita Ibanez: An Identity Journey from First Life to Second Abstract   PDF
Samara Mamatovna Anarbaeva
 
Vol 10, No 3 (2017): EVE Online Scaling Technoliberalism for Massively Multiplayer Online Games Abstract   PDF
Aleena Chia
 
Vol 5, No 1 (2012): Assembled (2012) Second Life and Academia – Reframing the Debate between Supporters and Critics Abstract   PDF
David Kurt Herold
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation Second Life and Classical Music Education: Developing Iconography That Encourages Human Interaction Abstract   PDF
David Thomas Schwartz
 
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds Second Life and Hyperreality Abstract   PDF
Michel Maffesoli
 
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future Second Life Mixed Reality Broadcasts: A Timeline of Practical Experiments at the NASA CoLab Island Abstract   PDF
Stephanie Smith
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation Second Life Physics : Virtual, Real or Surreal? Abstract   PDF
Renato P. dos Santos
 
Vol 2, No 5 (2009): The Metaverse Assembled Second Life Unplugged: A Design for Fostering At-risk Students' STEM Agency Abstract   PDF
Sneha Veeragoudar Harrell, Dor Abrahamson
 
Vol 4, No 1 (2011): Metaverse Assembled 2.0 Self-Esteem in Second Life: An inWorld Group Intervention for Women with Disabilities Abstract   PDF
Margaret A. Nosek, Susan Robinson Whelen, Rosemary B. Hughes, Erin Porcher, Giselle Davidson, Thomas M. Nosek
 
Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare Shaping the ‘Public Sphere’ in Second Life: Architectures of the 2008 U.S. Presidential Election Abstract   PDF
Annabel Jane Wharton
 
Vol 2, No 5 (2009): The Metaverse Assembled Some Remarks on Ontological-Cognitive Structures in the Metaverse Abstract   PDF
Luis Carlos Petry
 
Vol 1, No 3 (2008): Cultures of Virtual Worlds Spectacular Interventions of Second Life: Goon Culture, Griefing, and Disruption in Virtual Spaces Abstract   PDF
Burcu S. Bakioglu
 
Vol 2, No 5 (2009): The Metaverse Assembled Staging the New Retail Drama: at a Metaverse near you! Abstract   PDF
Savvas Papagiannidis, Michael Bourlakis
 
Vol 2, No 3 (2009): Technology, Economy and Standards Standardization in Virtual Worlds: Formation of Hope and Fear Abstract   PDF
Marco Otte
 
Vol 4, No 3 (2011): MPEG-V and Other Standards Standards in Virtual Worlds Virtual Travel Use Case Metaverse1 Project Abstract   PDF
José Manuel Cabello, José María Franco, Antonio Collado, Jordi Janer, Samuel Cruz-Lara, David Oyarzun, Albert Armisen, Roland Geraerts
 
Vol 1, No 3 (2008): Cultures of Virtual Worlds Striking a Balance between Property and Personality: The Case of the Avatars Abstract   PDF
Norberto Nuno Gomes de Andrade
 
Vol 11, No 3 (2018): Pedagogy - Taking Stock and Looking Forward (Part 1) Student Perception of Open and Mobile Space Designs for Autonomous English Language Learning in Second Life Abstract   PDF
Dean Anthony Fabi Gui
 
Vol 4, No 1 (2011): Metaverse Assembled 2.0 Students’ Attitudes in a Virtual Environment (SecondLife) Abstract   PDF
Amal Alrayes, Alistair Sutcliffe
 
Vol 3, No 3 (2010): The Researcher's Toolbox - Part II Summative Assessment in Second Life: A Case Study Abstract   PDF
Remy Olasoji, Stephanie Henderson-Begg
 
Vol 2, No 3 (2009): Technology, Economy and Standards Supporting Soundscape Design in Virtual Environments with Content-based Audio Retrieval Abstract   PDF
Jordi Janer
 
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds Surveillance, Consumers, and Virtual Worlds Abstract   PDF
Douglas R Dechow
 
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds Symbolic and Experiential Consumption of Body in Virtual Worlds: from (Dis)Embodiment to Symembodiment Abstract   PDF
Handan Vicdan, Ebru Ulusoy
 
Vol 3, No 3 (2010): The Researcher's Toolbox - Part II Synthesizing Presence: A Multidisciplinary Review of the Literature Abstract   PDF
Dennis Beck, Paul Fishwick, Rasha Kamhawi, Amy Jo Coffey, Julie Henderson
 
Vol 2, No 3 (2009): Technology, Economy and Standards Synthetic Excellence: Standards, Play, and Unintended Outcomes Abstract   PDF
D. Linda Garcia, Garrison LeMasters
 
Vol 7, No 1 (2014): Lantern - Part 1 Taking a Broader View by Looking Deeper Abstract   PDF
Yesha Y Sivan
 
Vol 7, No 3 (2014): Lantern - Part 2 Taking a Broader View by Looking Deeper Abstract   PDF
Yesha Y. Sivan
 
Vol 7, No 1 (2014): Lantern - Part 1 Taxation of Virtual World Economies: A Review of the Current Status Abstract   PDF
Jamie S. Switzer, Ralph V. Switzer
 
Vol 9, No 2 (2016): Assembled 2016 Part 2 Technology and the Not-so-Stable Body: “Being There” in the Cyborg’s Dilemma Abstract   PDF
Sean Philip Gleason
 
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds Teens and Virtual Goods: The Fun, Useful and Affordable Luxuries that are Driving the Virtual Economy Abstract   PDF
Maura Welch
 
Vol 4, No 3 (2011): MPEG-V and Other Standards Teleportation of Objects between Virtual Worlds: Use Case: Exer-gaming Abstract   PDF
Marco Otte, Loren Roosendaal, Johan F. Hoorn
 
Vol 6, No 2 (2013): Arts Ten Possible States in the Age of 3D3C Art: The Contil Case Abstract   PDF
Yesha Y. Sivan, Ilana Salama-Ortar, Gary M. Hardee, Omer Kaspi
 
Vol 5, No 2 (2012): Asian Perspectives The Abyss Observatory - Designing for Remote Collaboration, Self-directed Discovery and Intuition Development in Multi-user Interactive 3D Virtual Environments Abstract   PDF
Hajime Nishimura, Kenneth Y T Lim, Koji Koyamada
 
Vol 7, No 1 (2014): Lantern - Part 1 The Aspatial Economics of Virtual Worlds Abstract   PDF
Edward Heath Robinson
 
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds The “New” Virtual Consumer: Exploring the Experiences of New Users Abstract   PDF
Lyle R Wetsch
 
Vol 1, No 3 (2008): Cultures of Virtual Worlds The Constitution of Collective Memory in Virtual Game Worlds Abstract   PDF
Anthony Papargyris, Angeliki Poulymenakou
 
Vol 5, No 3 (2012): Managerial and Commercial Applications The Cowl Makes the Monk: How Avatar Appearance and Role Labels Affect Cognition in Virtual Worlds Abstract   PDF
Jorge Peña, Matthew S McGlone, Joseph Sanchez
 
Vol 5, No 2 (2012): Asian Perspectives The Demographic Distribution and Social Experience of Chinese MMO Players Abstract   PDF
Li Xiong
 
Vol 2, No 5 (2009): The Metaverse Assembled The Effects of Avatar Appearance in Virtual Worlds Abstract   PDF
Nicholas Merola, Jorge Peña
 
Vol 2, No 5 (2009): The Metaverse Assembled The effects of Avatars’ Gender and Appearance on Social Behavior in Online 3D Virtual Worlds Abstract   PDF
Domna Banakou, Konstantinos Chorianopoulos
 
Vol 8, No 2 (2015): Futures The eSports Trojan Horse: Twitch and Streaming Futures Abstract   PDF
Benjamin Burroughs, Paul Rama
 
Vol 2, No 5 (2009): The Metaverse Assembled The Essence of Virtuality: Exploring the Digital Body Abstract   PDF
Mark Ortwein
 
Vol 9, No 3 (2016): Edge The Experience Machine: Existential Reflections on Virtual Worlds Abstract   PDF
Stefano Gualeni
 
Vol 11, No 3 (2018): Pedagogy - Taking Stock and Looking Forward (Part 1) The Game of Inventing: Ludic Heuristics, Ontological Play, and Pleasurable Research Abstract   PDF
Jacob Steven Euteneuer
 
Vol 1, No 3 (2008): Cultures of Virtual Worlds The Gorean Community in Second Life: Rules of Sexual Inspired Role-Play Abstract   PDF
Tjarda Sixma
 
Vol 13, No 1 (2020): The Dark Side of Virtual Worlds The Griefer and the Stalker: Disruptive Actors in a Second Life Educational Community Abstract   PDF
Jean-Paul Lafayette DuQuette
 
Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare The Growth and Direction of Healthcare Support Groups in Virtual Worlds Abstract   PDF
John Robert Norris
 
Vol 8, No 1 (2015): Assembled 2015 The Influences of User Experience, Aesthetics and Psychology in the Design Process of 3D Avatars (Theoretical model) Abstract   PDF
Thomas Photiadis, Nicos Souleles
 
Vol 6, No 3 (2013): Legal and Governance Challenges The Iron Law Abstract   PDF
William Sims Bainbridge
 
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future The Lessons of Lucasfilm's Habitat Abstract   PDF
Chip Morningstar, F. Randall Farmer
 
Vol 8, No 2 (2015): Futures The Metaverse as Mediator between Technology, Trends, and the Digital Transformation of Society and Business Abstract   PDF
Sven-Volker Rehm, Lakshmi Goel, Mattia Crespi
 
Vol 4, No 3 (2011): MPEG-V and Other Standards The Metaverse1 Case: Historical Review of Making One Virtual Worlds Standard (MPEG-V) Abstract   PDF
Jean H.A. Gelissen, Yesha Y. Sivan
 
Vol 3, No 1 (2010): The Researcher's Toolbox - Part I The Neil A. Armstrong Library and Archives: That’s One Small Step for a Virtual World Library, One Giant Leap for Education! Abstract   PDF
Shannon Bohle
 
Vol 2, No 5 (2009): The Metaverse Assembled The Ontological Aspects of Puzzles into Metaverses Abstract   PDF
Cristiano Natal Tonéis, Luís Carlos Petry
 
Vol 4, No 1 (2011): Metaverse Assembled 2.0 The P.R.O.S.E. (Psychological Research on Synthetic Environments) Project: Conducting In-World Psychological Research on 3D Virtual Worlds Abstract   PDF
Richard L Gilbert
 
Vol 12, No 3 (2019): Assembled 2019 The Proto-Governance of Minecraft Servers Abstract   PDF
Louis Rolfes, Kathrin Passig
 
Vol 10, No 2 (2017): Real Virtual Relationships The Recursive Relationship between Virtual and Real in Relationships Abstract   PDF
Richard E. Ferdig, Kristine E. Pytash, Glenn W. Muschert
 
Vol 9, No 1 (2016): Assembled 2016 Part 1 The Relation between Customer Types in a Real Supermarket Compared to a Virtual Supermarket Abstract   PDF
Vassilis Javed Khan, Rebecca Brouwer
 
Vol 2, No 3 (2009): Technology, Economy and Standards The role of interoperability in virtual worlds, analysis of the specific cases of avatars Abstract   PDF
Blagica Jovanova, marius Preda, Françoise Preteux
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation The Six Learnings of Second Life: a Framework for Designing Curricular Interventions In-world Abstract   PDF
Kenneth Lim
 
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds The Social Construction of Virtual Reality and the Stigmatized Identity of the Newbie Abstract   PDF
Robert E. Boostrom, Jr.
 
Vol 12, No 2 (2019): Impact - Educational Cases Their Memory: Exploring Veterans’ Voices, Virtual Reality and Collective Memory Abstract   PDF
Iain Donald, Kenneth Scott-Brown
 
Vol 3, No 3 (2010): The Researcher's Toolbox - Part II Third Places Take First Place in Second Life: Developing a Scale to Measure the ‘Stickiness’ of Virtual World Sites. Abstract   PDF
Wade Halvorson
 
Vol 8, No 2 (2015): Futures Three Real Futures for Virtual Worlds Abstract   PDF
Tom Boellstorff
 
Vol 5, No 3 (2012): Managerial and Commercial Applications Time for a Post-Mortem?: Business Professionals’ Perspectives on the Disillusionment of Virtual Worlds Abstract   PDF
Patrick J. Bateman, Jacqueline C. Pike, Nicholas Berente, Sean Hansen
 
Vol 10, No 3 (2017): EVE Online To Win at Life: Tradition and Chinese Modernities in EVE Online Abstract   PDF
Richard Page
 
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds Topping from the Viewfinder: The Visual Language of Virtual BDSM Photographs in Second Life Abstract   PDF
Shaowen Bardzell
 
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future Toward a Definition of “Virtual Worlds” Abstract   PDF
Mark W Bell
 
Vol 8, No 2 (2015): Futures Toward the Futures of Real AND Virtual Worlds Abstract   PDF
Yesha Y. Sivan
 
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future Towards a Theoretically-Grounded Framework for Evaluating Immersive Business Models and Applications: Analysis of Ventures in Second Life Abstract   PDF
Henry M. Kim, Kelly Lyons, Mary Ann Cunningham
 
Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare Towards a virtual doctor-patient relationship: Understanding virtual patients. Abstract   PDF
Vanessa Gamboa González
 
Vol 13, No 1 (2020): The Dark Side of Virtual Worlds Toxic Teammates or Obscene Opponents? Influences of Cooperation and Competition on Hostility between Teammates and Opponents in an Online Game Abstract   PDF
Dave McLean, Frank Waddell, James Ivory
 
Vol 5, No 3 (2012): Managerial and Commercial Applications Training Evaluation in Virtual Worlds: Development of a Model Abstract   PDF
Richard N. Landers, Rachel C. Callan
 
Vol 2, No 5 (2009): The Metaverse Assembled Trucking Towards a Virtual World: The Development and Implementation of FMCSA’s Transportation Nation Second Life Island Abstract   PDF
Adam Schlicht
 
Vol 7, No 3 (2014): Lantern - Part 2 Two Decades of Evolutionary Art Using Computational Ecosystems and Its Potential for Virtual Worlds Abstract   PDF
Rui Filipe Antunes, Frederic Fol Leymarie, William Latham
 
Vol 4, No 2 (2011): Government and Defense Two Navy Virtual World Collaboration Applications: Rapid Prototyping and Concept of Operations Experimentation Abstract   PDF
Douglas Maxwell, Steven Aguiar, Philip Monte, Diana Nolan
 
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds Ugly Duckling by Day, Super Model by Night: The Influence of Body Image on the Use of Virtual Worlds Abstract   PDF
Enrique Becerra, Mary Ann Stutts
 
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds Understanding "Gold Farming" and Real-Money Trading as the Intersection of Real and Virtual Economies Abstract   PDF
Richard Heeks
 
Vol 2, No 3 (2009): Technology, Economy and Standards Universal Design for Virtual Worlds Abstract   PDF
Alice Krueger, Ann Ludwig, David Ludwig
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation Use of a virtual world system in sports coach education for reproducing team handball movements Abstract   PDF
Antonio Lopes, Bruno Pires, Marcio Cardoso, Arnaldo Santos, Filipe Peixinho, Pedro Sequeira , Leonel Morgado, Hugo Paredes, Oleguer Camerino Foguet
 
Vol 12, No 3 (2019): Assembled 2019 User Characteristics, Trait vs. State Immersion, and Presence in a First-Person Virtual World Abstract   PDF
Lynna J. Ausburn, Jon Martens, Charles E. Baukal, Jr., Ina Agnew, Robert Dionne, Floyd B. Ausburn
 
Vol 7, No 2 (2014): Assembled 2014 Using 3D Virtual Standardized Patients to Teach Motivational Interviewing Abstract   PDF
Margaret Czart
 
Vol 11, No 1 (2018): Assembled 2018 Using 3D Worlds in Prison: Driving, Learning and Escape Abstract   PDF
Helen Sara Farley
 
Vol 3, No 1 (2010): The Researcher's Toolbox - Part I Using Design-Based Research for Virtual Worlds Research Projects Abstract   PDF
Antonio Santos
 
Vol 10, No 1 (2017): Assembled 2017 Using Google Trends Data to Gauge Interest in Virtual Worlds Abstract   PDF
Anthony Crider, Jessica Torrez-Riley
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation Using Second Life for Problem Based Learning in computer science programming Abstract   PDF
Micaela Esteves, Benjamim Fonseca, Leonel Morgado, Paulo Martins
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation Using Second Life to Teach Operations Management Abstract   PDF
Peggy Daniels Lee
 
Vol 9, No 1 (2016): Assembled 2016 Part 1 Utilizing Virtual Environments for the Evaluation of Lighting Controls Abstract   PDF
Vassilis Javed Khan, Tino van de Kraan, Johan van Leest, Jon Mason, Dzmitry Aliakseyeu
 
Vol 6, No 1 (2013): The Metaverse Assembled (2013) Virtual Archaeology in Second Life and OpenSimulator Abstract   PDF
Luís Miguel Sequeira, Leonel Caseiro Morgado
 
Vol 3, No 3 (2010): The Researcher's Toolbox - Part II Virtual Assisted Self Interviewing (VASI): An Expansion of Survey Data Collection Methods to Virtual Worlds by Means of VDCI Abstract   PDF
Mark W. Bell, Edward Castronova, Gert G. Wagner
 
Vol 2, No 3 (2009): Technology, Economy and Standards Virtual Chironomia: Developing Standards for Non-verbal Communication in Virtual Worlds Abstract   PDF
Gustav Verhulsdonck, Jacquelyn Ford Morie
 
Vol 7, No 2 (2014): Assembled 2014 Virtual Collaboration Spaces: Bringing Presence to Distributed Collaboration Abstract   PDF
Austin Tate, Jeffrey T Hansberger, Stephen Potter, Gerhard Wickler
 
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds Virtual Commerce (V-Commerce) in Second Life: The Roles of Physical Presence and Brand-Self Connection Abstract   PDF
Seung-A Annie Jin, Justin Bolebruch
 
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds Virtual Commerce (V-Commerce) in Second Life: The Roles of Physical Presence and Brand-Self Connection Abstract
Seung-A Annie Jin, Justin Bolebruch
 
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future Virtual communities - exchanging ideas through computer bulletin boards Abstract   PDF
Howard Rheingold
 
Vol 7, No 3 (2014): Lantern - Part 2 Virtual Currencies, Micropayments and Monetary Policy: Where Are We Coming from and Where Does the Industry Stand? Abstract   PDF
Ruy Alberto Valdes-Benavides, Paula Lourdes Hernandez-Verme
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation Virtual Education: Teaching Media Studies in Second Life Abstract   PDF
David Kurt Herold
 
Vol 3, No 2 (2010): Virtual Worlds for Kids Virtual Epidemics as Learning Laboratories in Virtual Worlds Abstract   PDF
Yasmin B. Kafai, Nina H. Fefferman
 
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds Virtual Goods: Good for Business? Abstract   PDF
Nic Mitham
 
Vol 4, No 3 (2011): MPEG-V and Other Standards Virtual Hybrid Communications – A Telecom Infrastructure for the Metaverse Abstract   PDF
Vincent Verdot, Adel Saidi
 
Vol 3, No 2 (2010): Virtual Worlds for Kids Virtual Junk Food Playgrounds in Europe: Advergames in the UK and Hungary Abstract   PDF
Arhlene A. Flowers, Katalin Lustyik, Emese Gulyás
 
Vol 4, No 2 (2011): Government and Defense Virtual Nation Branding: the Swedish Embassy in Second Life Abstract   PDF
Stina Bengtsson
 
Vol 11, No 1 (2018): Assembled 2018 Virtual Parent-Child Relationships: A Case Study Abstract   PDF
Steven Downing
 
Vol 4, No 2 (2011): Government and Defense Virtual Reality and the Criminal Justice System: New Possibilities for Research, Training, and Rehabilitation Abstract   PDF
Bobbie Ticknor, Sherry Tillinghast
 
Vol 12, No 1 (2019): Pedagogy - Taking Stock and Looking Forward (Part 2) Virtual Reality in Education: Focus on the Role of Emotions and Physiological Reactivity Abstract   PDF
Mikko Vesisenaho, Merja Juntunen, Päivi Häkkinen, Johanna Pöysä-Tarhonen, Janne Fagerlund, Iryna Miakush, Tiina Parviainen
 
Vol 11, No 2 (2018): Assembled 2018 Part 2 Virtual Sense of Community in a World of Warcraft® Storytelling Open Forum Thread Abstract   PDF
Dean Anthony Fabi Gui
 
Vol 13, No 1 (2020): The Dark Side of Virtual Worlds Virtual Trolling On Political Debate Of 2018 Brazilian Presidential Election: Which “wing” can be blamed? Abstract
Bruno Conrado Demartini Antunes, Alexandre Cappellozza
 
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds Virtual World Affordances: Enhancing Brand Value Abstract   PDF
So Ra Park, Fiona Fui-Hoon Nah, David DeWester, Brenda Eschenbrenner, Sunran Jeon
 
Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future Virtual World and Real World Permeability: Transference of Positive Benefits for Marginalized Gay and Lesbian Populations Abstract   PDF
Jonathan Cabiria
 
Vol 2, No 3 (2009): Technology, Economy and Standards Virtual World Interoperability: Let Use Cases Drive Design Abstract   PDF
Jon Watte
 
Vol 6, No 2 (2013): Arts Virtual World Television Products and Practices: Comparing Television Production in Second Life to Traditional Television Production Abstract   PDF
CarrieLynn D. Reinhard, Pooky Amsterdam
 
Vol 3, No 2 (2010): Virtual Worlds for Kids Virtual worlds as a site of convergence for children’s play Abstract   PDF
Sun Sun Lim, Lynn Schofield Clark
 
Vol 6, No 1 (2013): The Metaverse Assembled (2013) Virtual Worlds as a Tool to Facilitate Weight Management for Young People Abstract   PDF
Michael James Taylor, Dave Taylor, Myutan Kulendran, Paul Gately, Ara Darzi
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation Virtual Worlds as Educational Experience: Living and Learning in Interesting Times Abstract   PDF
B. Stephen Carpenter, II
 
Vol 5, No 2 (2012): Asian Perspectives Virtual Worlds Asian Perspectives: a Landscape with Peaks and Valleys Abstract   PDF
Kenneth Y T Lim
 
Vol 2, No 3 (2009): Technology, Economy and Standards Virtual Worlds, Collaboratively Built Abstract   PDF
Philip Rosendale
 
Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare Virtual Worlds, Collective Responses and Responsibilities in Health Abstract   PDF
Rashid M Kashani, Anne Roberts, Ray Jones, Maged N. Kamel Boulos
 
Vol 3, No 3 (2010): The Researcher's Toolbox - Part II Virtual Worlds Come Of Age Abstract   PDF
Stuart Barnes
 
Vol 7, No 3 (2014): Lantern - Part 2 Virtual Worlds Enabling Distributed Collaboration Abstract   PDF
Marko Hakonen, Petra M. Bosch-Sijtsema
 
Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare Virtual Worlds in Health Care Higher Education Abstract   PDF
Constance M Johnson, Allison A Vorderstrasse, Ryan Shaw
 
Vol 10, No 2 (2017): Real Virtual Relationships Virtual worlds, real consequences: Negative opinions about online dating and video gaming among non-participants Abstract
Abhijit Jain
 
Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds Virtual Worlds Research: Global X Local Agendas Abstract   PDF
Gilson Schwartz
 
Vol 1, No 3 (2008): Cultures of Virtual Worlds Virtual Worlds Round Table Abstract   PDF
Nick Yee, Liz Losh, Sarah Robbins-Bell
 
Vol 3, No 1 (2010): The Researcher's Toolbox - Part I Virtual Worlds, the IRB and a User's Bill of Rights Abstract   PDF
Jeffrey M. Stanton
 
Vol 10, No 1 (2017): Assembled 2017 Virtual Worlds, Virtual Reality, and Augmented Reality: Differences in Purchase Intentions Based on Types, Users, and Sex Abstract   PDF
angie marie cox, Indira Guzman, Sikha Bagui, Kenneth Cromer
 
Vol 13, No 1 (2020): The Dark Side of Virtual Worlds Virtuality and Offense in a Crime Scene of Technology Abstract
Noah McClain
 
Vol 7, No 2 (2014): Assembled 2014 Virtually Friends: An Exploration of Friendship Claims and Expectations in Immersive Virtual Worlds Abstract   PDF
Brooke Foucault Welles, Tommy Rousse, Nick Merrill, Noshir Contractor
 
Vol 10, No 2 (2017): Real Virtual Relationships Virtually Together: Examining Pre-Existing Relationships in MMOG Play Abstract   PDF
Kelly Bergstrom, Jennifer Jenson, Suzanne de Castell, Nicholas Taylor
 
Vol 2, No 1 (2009): Pedagogy, Education and Innovation Visualizing Atomic Orbitals Using Second Life Abstract   PDF
Andrew Stuart Lang, David Kobilnyk
 
Vol 6, No 1 (2013): The Metaverse Assembled (2013) vManagement: Initial Exploration of Management Practice Abstract   PDF
Susan Wurtz, Dale Cyphert, Leslie K. Duclos
 
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds "We Will Always Be One Step Ahead of Them" A Case Study on the Economy of Cheating in MMORPGs Abstract   PDF
Stefano de Paoli, Aphra Kerr
 
Vol 5, No 1 (2012): Assembled (2012) Welcome to the First Issue of 2012 Abstract   PDF
Yesha Y. Sivan
 
Vol 6, No 1 (2013): The Metaverse Assembled (2013) Welcome to the First Issue of 2013 Abstract   PDF
Yesha Y. Sivan
 
Vol 3, No 1 (2010): The Researcher's Toolbox - Part I What are users thinking in a virtual world lesson? Using stimulated recall interviews to report student cognition, and its triggers Abstract   PDF
Lyn Henderson, Michael Henderson, Scott Grant, Hui Huang
 
Vol 6, No 3 (2013): Legal and Governance Challenges What Should Atomic and BITonic Learn from Each Other? Abstract   PDF
Yesha Sivan
 
Vol 7, No 2 (2014): Assembled 2014 White Man’s Virtual World: A Systematic Content Analysis of Gender and Race in Massively Multiplayer Online Games Abstract   PDF
T. Franklin Waddell, James D. Ivory, Rommelyn Conde, Courtney Long, Rachel McDonnell
 
Vol 2, No 5 (2009): The Metaverse Assembled Who am I - and if so, where? A Study on Personality in Virtual Realities Abstract   PDF
Benjamin Gregor Aas, Katharina Meyerbröker, Paul M. G. Emmelkamp
 
Vol 5, No 1 (2012): Assembled (2012) Who is Portrayed in Second Life: Dr. Jekyll or Mr. Hyde? The Extent of Congruence Between Real Life and Virtual Identity Abstract   PDF
Bernadett Koles, Peter Nagy
 
Vol 3, No 2 (2010): Virtual Worlds for Kids Who’s Watching Your Kids? Safety and Surveillance in Virtual Worlds for Children Abstract   PDF
Eric M. Meyers, Lisa P. Nathan, Kristene Unsworth
 
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds Why Virtual-World Economies Matter Abstract   PDF
Mandy Salomon, Serge Soudoplatoff
 
Vol 2, No 3 (2009): Technology, Economy and Standards World of Bizcraft Abstract   PDF
Robert Bloomfield
 
Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds World of Warcraft: The Viability of Massively Multiplayer Online Role-Playing Games as Platforms for Modeling and Evaluating Perfect Competition Abstract   PDF
Eli Kosminsky
 
Vol 9, No 2 (2016): Assembled 2016 Part 2 YouTubing Difference: Performing Identity in Video Communities Abstract   PDF
Samara M Anarbaeva
 
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