Vol 13, No 1 (2020)

The Dark Side of Virtual Worlds

The Journal of Virtual World Research’s “The Dark Side” issue dives into some fascinating ideas about how evil is represented in the virtual worlds of digital games. This issue includes five articles elaborating on the motivations for evil acts and their outcomes, hostile competitiveness, classification of deviant leisure, how immoral acts are determined, and our ability to thwart these cruel activities in the virtual environments and games.

When we started planning the “Dark Side” issue of the Virtual Worlds last year, NO ONE IMAGINED that humanity would be in ONE OF ITS DARKEST times – the age of COVID-19. Consequently, and of special interest to our JVWR community, much of the human activity now is virtual.

Table of Contents

Editor In-Chief Corner

Yesha Y. Sivan
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Issue Editors' Corner

Angie Marie Cox
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Peer Reviewed Research Papers

Enrico Gandolfi, Francesca Antonacci
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Dave McLean, Frank Waddell, James Ivory
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Kelly Bergstrom
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Jean-Paul Lafayette DuQuette
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Stefano Gualeni
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