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Vol 11, No 2 (2018): Assembled 2018 Part 2

The second part of Assembled 2018 includes five studies demonstrating rigor over a vast variety of themes tethered to Virtual World use. Studying VR/AR technologies use & development, examining online storytelling forum threads in WoW, analyzing Africans’ representation in video games, investigating business and English classes’ use of Multiplayer-Online Games, and testing the use of a mixed reality environment with undergraduate special education students. This issue has been crafted to meet the expectations of researchers and practitioners.
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Vol 11, No 1 (2018): Assembled 2018

This issue includes five exciting research studies covering a broad and diverse array of topic areas but still focuses on the enhancement of knowledge in the realm of Virtual Worlds. In essence, the name of the issue ‘Assembled,’ defines the wide spectrum of professionally peer-reviewed articles inspired by subject matter experts in their respective fields. The five elite manuscripts chosen for this issue provide significant contributions to Virtual World research in terms of theory, methodology, and practice.


EVE Online 10(3) 2017

Vol 10, No 3 (2017): EVE Online

This special issue in the Journal of Virtual Worlds Research highlights the ways that EVE scholarship has matured. A sub-discipline within a sub-discipline, writing about EVE no longer focuses just on what makes this particular MMOG so different to the more mainstream online games and virtual worlds, but now describes in fascinating depth the elements of this virtual world that have taken 15 years of play to develop.
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Vol 10, No 2 (2017): Real Virtual Relationships

We live in an era of digitally-mediated relationships. From finding a spouse online to daily interactions facilitated through social media, many people build and sustain both platonic and romantic relationships with technology. Virtual worlds are also spaces for these interactions. This special issue is dedicated to an exploration of such topics in a collection of articles exploring “real virtual relationships.”
JVWR Assembled 2017 issue

Vol 10, No 1 (2017): Assembled 2017

The 2017 Assembled issue of the Journal of Virtual Worlds Research is a collection of four interdisciplinary research papers, representing the diversity that is 'virtual worlds'.
They represent a field that truly is 'assembled' - emerging from and supported by passionate scholars from various intellectual backgrounds.


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Vol 9, No 3 (2016): Edge

Edge tech, usage and developments in Virtual Worlds. A collection of 5 papers which suggest new angles and unique points of view, is presented in this Edge issue. Each of these five papers pushes the boundaries of the disciplines in a different way. Together, they demonstrate the dual value of the JVWR, first as a stage to explore the future of virtual worlds (defined broadly,) and then help to shape the future of real worlds.
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Vol 9, No 2 (2016): Assembled 2016 Part 2

This issue, as with all JVWR assembled issues, aimed at highlighting the diversity of issues of virtual and real worlds. Three of the five articles chosen for this Assembled issue are concerned with questions related to the body, specially the gendered body, but each brings a different perspective: YouTube channels that revolves around gender, race and ethnicity; gender issues through avatar choice, appearance and identification; and the potential of a union between virtual technologies and body image. The other two articles discuss questions related to user generated content: links between creation, consumption and motivation in digital environments; and a methodology for the identification of relationships between networks of individuals.

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Vol 9, No 1 (2016): Assembled 2016 Part 1

This 2016 Assembled issue of the Journal of Virtual Worlds Research relates to an eclectic group of six articles covering a variety of aspects of the use of virtual worlds. Firstly presented is a short history of the virtual world economy that provides the reader with an overview of where the virtual economy began in three virtual worlds and where it is today. The second article discusses the use of non-player characters in courses and how students reacted to these. The third article relates to the use of a virtual world to provide training for office-based medical emergencies. The fourth article explores the relationship between the real and the virtual supermarkets. The fifth article looks at lighting controls used in virtual environments, and the final article is an overview of the use of cloud in connecting video games.


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Vol 8, No 2 (2015): Futures

This issue presents six papers each reflecting on one angle to the future of virtual worlds: Four concrete views relating to: bots, head mounted displays (HMD), neuroscience and meditation, and eSports; as well as two theoretical views relating to the focus of virtual worlds research, and looking at virtual worlds as a mediator between “technology trends” and the “digital transformation of society and business.”

From the point of view of 2015: the virtual is becoming the real and the real is becoming the virtual.
Cover Assembled 2015

Vol 8, No 1 (2015): Assembled 2015

Issue editors: Stephanie Blackmon, University of Oklahoma, Norman, OK, USA, and Patricia Anderson, East Carolina University, Greenville, NC, USA

Virtual worlds hold a tremendous amount of potential for research, education, and interaction. While the literature available on virtual worlds has increased over the years, there are still unexplored arenas as well as areas that require further conversation and investigation. Some of us are continuing to develop our avatars and hone our skills in virtual worlds, while  others are finding new ways to leverage the openness of these environments via unexplored opportunities within the virtual world. This Assembled 2015 issue contains selected peer-reviewed articles that start, and in some cases continue, discussions about the vastness and versatility of virtual worlds.


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Vol 7, No 3 (2014): Lantern - Part 2

Issue editors: Yesha Sivan, Metaverse-Labs Ltd, Tel Aviv-Yaffo Academic College, Israel; Maged Kamel Boulos, University of Plymouth, Devon, UK; David Gefen, Drexel University, Philadelphia, PA, USA; Abhishek Kathuria, The University of Hong Kong

In this issue, we take a review lantern and shed some light on some of this field’s aspects. Clearly, we do not cover everything. We will often see shadows and not the full image. Ultimately, we hope to encourage further exploring of the field.
7:2 Issue Assembled 2014

Vol 7, No 2 (2014): Assembled 2014

Issue editors: Samuel Cruz-Lara, LORIA (UMR 7503) CNRS – INRIA, Université de Lorraine, France;Sue Gregory, University of New England, Australia;Suely Fragoso, Federal University of Rio Grande do Sul, Brazil;Urs-Vito Albrecht, Braunschweig University & Hannover Medical School, Germany;Christopher Lueg, University of Tasmania, Australia

The six papers in this issue demonstrate some of JVWR goals. They are pushing our thinking about both the virtual and the real, they are presenting “new” academic science that go beyond the trivial, and they are taking a stand about the world. We encourage authors to follow the diverse models presented here.

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Vol 7, No 1 (2014): Lantern - Part 1

Issue editors: Yesha Sivan, Metaverse-Labs Ltd, Tel Aviv-Yaffo Academic College, Israel; Maged Kamel Boulos, University of Plymouth, Devon, UK; David Gefen, Drexel University, Philadelphia, PA, USA; Abhishek Kathuria, The University of Hong Kong

In this issue, we take a review lantern and shed some light on some of this field’s aspects. Clearly, we do not cover everything. We will often see shadows and not the full image. Ultimately, we hope to encourage further exploring of the field.


Legal and Governance Challenges Issue Cover

Vol 6, No 3 (2013): Legal and Governance Challenges

Issue Editors: Melissa de Zwart, University of Adelaide, Australia; Dan Hunter, QUT Law School, Australia; Greg Lastowka, Rutgers University, USA

What is the proper relationship between the physical and virtual worlds? When should we pierce the magic circle? What is virtual property and how should we treat it? Do avatars have rights, and if so, what ones? And so on.
We have been lucky to assemble six fascinating accounts of how we might approach the laws of the virtual worlds. They are each very different, but they all expand our understanding of the intersection between legal systems and these new (game) world systems. They are worthy markers of the ten year anniversary of the field of law and virtual worlds.

Vol 6, No 2 (2013): Arts

Issue editors: Celeste Lovette Guichard, Savannah College of Art and Design; Laura Salciuviene, Lancaster University Management School, UK; Gary Hardee, University of Texas at Dallas, TX, USA.

An important single thread runs through this issue: the exploration of artistic “process”. The importance of process in various instantiations to all of these articles renders this issue more specifically about “ars” in the Latin sense -- ars being a skill or a craft that usually, but certainly not always, results in an artistic object. As Elbert Hubbard, the founder of the Arts and Crafts community of Roycroft, said, “Art is not a thing, it is a way” -- it is the “way” of art in virtual worlds that we invite you to read about in the following pages.

The Metaverse Assembled 2013 cover by Nelson Fernandes

Vol 6, No 1 (2013): The Metaverse Assembled (2013)

Issue editors: Leonel Morgado, INESC TEC (formerly INESC Porto), UTAD – University of Trás-os-Montes Alto Douro; Nelson Zagalo, University of Minho, Portugal

(Cover: Nelson Fernandes)

In this issue you will find selected papers from Slactions 2012 as well as other papers from 2012 about: Langauge Learning Anxiety, Management Practice in VWs (AKA vManagement), Weight Management for Young People, The Effect of Group Influence on Individual Choices (recap of the Asch’s 1951 experiment), Technical setup of OpenSimulator, and Virtual Archaeology.


Managerial and Commercial Applications Cover

Vol 5, No 3 (2012): Managerial and Commercial Applications

Issue editors: Shu Schiller, Wright State University, USA; Brian Mennecke, Iowa State University, USA; Fiona Fui-Hoon Nah, Missouri University of Science and Technology, USA.

This special issue on “managerial and commercial applications” of virtual worlds aims to highlight research that makes a significant and novel contribution in theory and practice about virtual worlds in the business domain.

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Vol 5, No 2 (2012): Asian Perspectives

Issue editors:  Kenneth Y T Lim, National Institute of Education, Singapore; Young Hoan Cho, National Institute of Education, Singapore; Michael Vallance, Future University, Hakodate, Japan.

In this issue you will find perspectives from East Asia and Southeast Asia; the contrasts and comparisons are at once diverse and revealing - from David Herold's perspectives on games and gamers from China, to the work of Li and his team with similar community from Singapore, encompassing several other cultures, sub-cultures and scales of resolution at points in-between.

Vol. 5 No. 1 Assembled 2012

Vol 5, No 1 (2012): Assembled (2012)

Issue editors:  David Kurt Herold, HK Polytechnic University, Hong Kong; Shailey Minocha, The Open University, UK; Natalia Rybas, Indiana University East, USA.

The papers chosen for this assembled issue of the Journal of Virtual Worlds Research all argue the need for further research into human engagement with virtual worlds and beyond a discussion of the affordances of virtual worlds and their limitations.


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Vol 4, No 3 (2011): MPEG-V and Other Standards

Issue Editors: Jean H.A. Gelissen, Philips Research, Netherlands;  Marius Preda, Insitut TELECOM, France; Samuel Cruz-Lara, LORIA (UMR 7503) / University of Lorraine, France; Yesha Sivan, Metaverse Labs and the Academic College of Tel Aviv-Yaffo, Israel.

This issue focuses on standards for virtual worlds, with special relation to MPEG-V, the ISO standard for connecting within virtual worlds as well as to real worlds.

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Vol 4, No 2 (2011): Government and Defense

Issue Editors: Paulette Robinson, National Defense University, USA; Michael Piller, National Defense University, USA.

This issue includes articles from the 2010 Federal Consortium for Virtual Worlds Conference including a review of potential usages for government, military and business organizations; the case of the Swedish Embassy in SL; the criminal justice system and a "think piece" on unconstrained global citizens. The issue highlights some of the unique dimensions of Virtual Wolds that relate to governments & military.

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Vol 4, No 1 (2011): Metaverse Assembled 2.0

Issue Editors: Kathy Keeling, University of Manchester, UK; Nadia Papamichail, University of Manchester, UK; Debbie Keeling, University of Manchester, UK; Enchi (Katherine) Chang, University of Manchester, UK.

This issue includes articles from the SLACTIONS 2010 Conference.

This issue  also marks the Journal's move to a new website, it is a minor visual change, but major infrastructure change that will take us forward over the next couple of years.


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Vol 3, No 3 (2010): The Researcher's Toolbox - Part II

Issue Editor: Jeremiah Spence, University of Texas at Austin, USA

This issue presents peer reviewed papers on research methodologies and case studies of how the particular methods are being developed and used in virtual worlds research both in the academy and industry.

Editor's note: This is the 2nd part of the Issue "The Researcher's  Toolbox" (Part I v3(i1) which due to the quantity and quality of the articles submitted had to be devided.
Cover for v3 i2 for Kids

Vol 3, No 2 (2010): Virtual Worlds for Kids

Issue Editors: Sun Sun Lim, National University of Singapore; Lynn Schofield Clark, University of Denver, USA.
Virtual worlds have made notable inroads into the lives of children, affording online extensions of their offline lives.

In this issue - a conceptual framework for understanding the space that virtual worlds occupy in children’s life.

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Vol 3, No 1 (2010): The Researcher's Toolbox - Part I

Issue Editors: Tom Boellstorff, University of California, Irvine, USA; Celia Pearce, Georgia Tech University, USA; Dmitri Williams, University of Southern California, USA; Thomas Malaby, University of Wisconsin, Milwaukee, USA; Elizabeth Dean, RTI, USA; Tracy Tuten, East Carolina University, USA.

This issue presents research methodologies and case studies of how the particular methods are being developed and used in virtual worlds research both in academia and industry.
Editor's Note: Due to the quantity and quality of the articles submitted for this issue, there is a 2nd issue (see "The Researcher's Toolbox, Part II") published on February 2011.


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Vol 2, No 5 (2009): The Metaverse Assembled

Issue Editors: Hanan Gazit, MetaverSense Ltd and H.I.T-Holon, Institute of Technology, Israel; D. Linda Garcia, Georgetown University, USA; Garrison LeMasters, Georgetown University, USA; Leonel Morgado, UTAD, Portugal.

This issue features the best papers from the SLACTIONS 2009 conference, as well as papers sumbitted directly to the Journal.  The metaverse is emerging, through the increasing use of virtual worlds' technologies that act as platforms for end-users to create, develop, and interact, expanding the realm of human cooperation, interaction, and creativity. Cover art by Paul Driver.
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Vol 2, No 4 (2009): Virtual Economies, Virtual Goods and Service Delivery in Virtual Worlds

Issue Editors: Mandy Salomon, Smart Services CRC, Australia; Serge Soudoplatoff, ESCP-EAP / Hetic, France

In this special edition on virtual-world goods and trade, we are pleased to present articles from a global cohort of contributors covering a wide range of issues. Some of our writers will be well known to you as distinguished leaders in the field, but it is equally our pleasure to introduce exciting new voices. Here you will find pieces written by academics, practitioners, journalists, a documentary filmmaker and perhaps the youngest contributor to JVWR who attends high school in upstate NY.

Volume 2, Number 3 - Technology, Economy and Standards in Virtual Worlds

Vol 2, No 3 (2009): Technology, Economy and Standards

Issue Editors: Yesha Sivan, Metaverse Labs and the Academic College of Tel Aviv-Yaffo, Israel; Robert Bloomfield, Johnson Graduate School of Management, Cornell University, USA; Jean H.A. Gelissen, Philips Research, Netherlands

This issue is part of an effort to explore the fields of standards for virtual worlds. This issue endeavors to enhance, explicate, and analyze various aspects of standards and virtual worlds, and was designed to give a voice to the leading theoretical and practical players within this arena. The issue emphasizes the disciplines of economy and technology as critical harbingers to the endeavor of standards.

Cover for v2 i2 Health & Healthcare

Vol 2, No 2 (2009): 3D Virtual Worlds for Health and Healthcare

Issue Editors: Maged N. Kamel Boulos, University of Plymouth, UK; Maria Toro-Troconis, Imperial College London, UK

This special issue of JVWR on the theme of '3D Virtual Worlds for Health and Healthcare' provides a good sampler of how healthcare organizations, groups and individuals are currently using virtual worlds such as Second Life(R) and OpenSim-based worlds for a range of clinical and health-related purposes.

Cover for v2 i1 Education

Vol 2, No 1 (2009): Pedagogy, Education and Innovation

Issue Editors: Leslie Jarmon, University of Texas at Austin, USA; Kenneth Y. T. Lim, Nanyang Technological University, Singapore; B. Stephen Carpenter, II, Texas A&M University, USA

This issue is dedicated to exploring the breadth of designs, pedagogies and curricular innovations that are actually already being applied to teaching and learning in virtual worlds.


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Vol 1, No 3 (2008): Cultures of Virtual Worlds

Issue Editors: Mark Bell, Telecommunications program, Indiana University, USA; Mia Consalvo, School of Media Arts & Studies, Ohio University, USA

This issue of JVWR explores virtual worlds as contingent spaces. We examine them for their reliance on traditional cultural norms and practices, their challenges to such elements, and how they grow and evolve relative to the daily lives of their inhabitants. In every way, virtual worlds are constituted by multiple cultures, culture that is ordinary and everyday, culture that is evolving, confusing, challenging, and possibly dangerous and exhilarating as well.

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Vol 1, No 2 (2008): Consumer Behavior in Virtual Worlds

Issue Editor: Natalie Wood, Saint Joseph’s University, Philadelphia

With so many people making the virtual leap many marketers are eager to join them and stake their claim in this new landscape. Unfortunately for many their efforts have failed to live up to expectations and they have since withdrawn. So what, do we need to do differently in virtual worlds than we do in the real world in order to achieve success? In this issue we aim to stimulate dialogue by exploring what, if any, differences exist between real world and virtual world consumer behavior. Topics addressed include body image, virtual goods and brand value.

Cover of First Issue

Vol 1, No 1 (2008): Virtual Worlds Research: Past, Present and Future

Issue Editor: Jeremiah Spence, University of Texas, USA

Welcome to the inaugural issue of the JVWR on the theme of “Virtual Worlds Research: Past, Present and Future”. The launch of the Journal and the publication of this first edition builds on the efforts of a large team of researchers and collaborators spread across the world. These 17 papers provide the foundation for the transdisciplinary field of virtual worlds research.

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