Licensing Considerations for OpenSim-Based Virtual Worlds

Shenlei E. Winkler


Content creators and owners of OpenSim-based virtual worlds alike struggle with issues surrounding licensing and usage of content in these immersive spaces. The Fashion Research Institute (FRI) is specifically addressing these issues and more as part of the process of licensing its Shengri La regions to enterprise. This use case is the basis of ongoing legal research by FRI’s sister organization, Fashion Research Foundation, which has created a legal steering committee formed of attorneys volunteering from the American Bar Association’s Virtual Worlds and Online Gaming committee. A practitioner’s view of our strategic perspective is presented in the context of licensing of content in OpenSim-based virtual worlds.


virtual worlds; licensing; OpenSim; content creators

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