The Ontological Aspects of Puzzles into Metaverses

Authors

  • Cristiano Natal Ton
  • Lu Petry

DOI:

https://doi.org/10.4101/jvwr.v2i5.767

Keywords:

metaverse, ontology, puzzle, matematical logic, games

Abstract

The present text talks about the substantiation and usage of logic-mathematical puzzles inside the metaverses and its incidences as cognitive objects. Starting from the evolving path of hypermedia to the metaverses, it is introduced some formal criteria to reflect on the interactive context of the metaverses exemplified in the presentation and solution of logic-mathematical puzzles, taking as a paradigm example the metaverse experience of Myst online. It is concluded by the importance of the collaboration between the digital narrative and interactive problematical formulation for the research, production, knowledge and teaching-learning processes.

Author Biographies

Cristiano Natal Ton

Graduated in mathematics and

Lu Petry

PhD in Communication and Semiotics by PUCSP-SP-Brazil, Professor and researcher in PUCSP-Department of Computer Science and Master Technology Intelligence and Digital Design

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Published

2010-02-26

Issue

Section

SLACTIONS 2009 Selected Papers