Marginalized Urban Indigenous Youth and the Virtual World of Second Life: Understanding the Past and Building a Hopeful Future
DOI:
https://doi.org/10.4101/jvwr.v11i3.7322Keywords:
Marginalized Indigenous Youth, Pedagogy and Virtual Worlds, Pedagogy of EmancipationAbstract
A small independent high school in the Canadian West is using the affordances of the virtual world of Second Life to explore and reconstruct the colonial past of their students: marginalized urban Indigenous youth. The affordances of the virtual world make it possible to reconstruct the past, deconstruct the present and create a possible hope-filled future. This process is underpinned by pedagogies of engagement and emancipation on three virtual islands (sims) in the virtual world. The past was reconstructed and can be deconstructed on the Negan Tapeh sim. Negan Tapeh is a Cree phrase meaning

Downloads
Published
2018-12-28
Issue
Section
Peer Reviewed Research Papers