De-Roling from Experiences and Identities in Virtual Worlds

Authors

  • Stefano Gualeni Institute of Digital Games - University of Malta
  • Daniel Vella Institute of Digital Games - University of Malta
  • Johnathan Harrington Institute of Digital Games - University of Malta

DOI:

https://doi.org/10.4101/jvwr.v10i2.7268

Keywords:

Virtual, De-roling, Drama, Dramatherapy, Psychodrama, virtual self, role-playing, roling, video games, simulation, theatre, play

Abstract

Within dramatherapy and psychodrama, the term

Author Biography

Stefano Gualeni, Institute of Digital Games - University of Malta

Trained as an architect, Dr. Stefano Gualeni is a philosopher and videogame designer who is best known for creating the videogames 'Tony Tough and the Night of Roasted Moths' (1997) and 'Gua-Le-Ni; or, The Horrendous Parade' (2012).

His work takes place at the intersections between continental philosophy and the design of virtual worlds. Being both a philosopher who designs videogames and a game designer who is passionate about philosophy, Dr. Gualeni studies virtual worlds in their role as mediators of thought: as interactive, artificial environments where philosophical ideas, world-views, and thought-experiments can be explored, manipulated, and communicated. Given the practical and interdisciplinary focus of his research - and depending on the topics and the resources at hand - his output takes the form of academic texts and/or of interactive digital experiences.

A recent academic book of his, 'Virtual Worlds as Philosophical Tools' (Palgrave, 2015), identifies computers as gateways to experience alternative possibilities of being and as instruments to (re)design ourselves and our culture. His forthcoming, collective book,

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Published

2017-09-14

Issue

Section

Peer Reviewed Research Papers