The Influences of User Experience, Aesthetics and Psychology in the Design Process of 3D Avatars (Theoretical model)

Authors

  • Thomas Photiadis Cyprus University of Technology
  • Nicos Souleles Cyprus University of Technology

DOI:

https://doi.org/10.4101/jvwr.v8i1.7092

Keywords:

Human-Computer Aesthetics, User Experience, Psychology, Avatars

Abstract

This paper introduces a theoretical model that combines three theoretical factors which

Author Biographies

Thomas Photiadis, Cyprus University of Technology

Thomas Photiadis is currently a PhD candidate, in the 2nd year, placed at the Cyprus Interaction Lab of the Department of Multimedia and Graphic Arts at Cyprus University of Technology under the supervision of Dr. Panayiotis Zaphiris.

His research topic is on the affection of aesthetic experience in 3D environments. It specializes on how user-experience affects aesthetics through 3D avatars by using HCI (Human-Computer Interaction) methodologies. In other words, he is examining the influences that aesthetic experience has on individual behavior through the procedure of designing and interaction with 3D avatars.

During his studies he has also held the position of research assistant, investigating typography and subtitling via eye tracker equipment. The purpose of the first part of the research was to find out the most readable Greek fonts on screen, analyzing the user

Nicos Souleles, Cyprus University of Technology

NicosSouleles is an Assistant Professor in the Department of Multimedia and Graphic Arts.

He has a PhD in Instructional Technology with the focus on Art and Design, from the University of Lancaster (England). In addition, he has a Graduate certificate in Tertiary Education (Teaching qualification for Higher Education) from KvB Institute of Technology (Sydney, Australia), a Master of Design from the University of Western Sydney (Australia), and a Bachelor of Arts (Honours), combined Political Science and History, University of New South Wales (Sydney, Australia).

His research interests can be encompassed in the following words and terms: interactivity, multimedia, e-learning in Art and Design and constructivist learning.

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Published

2015-03-01

Issue

Section

Peer Reviewed Research Papers