Virtual Worlds Asian Perspectives: a Landscape with Peaks and Valleys

Kenneth Y T Lim


When highlighting patterns of usage of virtual worlds, the mass media tends to draw generalizations from anecdotal extremes of the neglect of families and acts of gang-related or self-inflicted violence; other generalizations are drawn about the outsourcing of the acquisition of in-game resources. We argue that understandings of virtual worlds from Asian perspectives must be broader than these naîve generalizations.

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