Leveraging Game-Playing Skills, Expectations and Behaviors of Digital Natives to Improve Visual Analytic Tools

Authors

  • Theresa A. O'Connell National Institute of Standards and Technology
  • John D. Grantham Systems Plus
  • Kevin A. Workman Millersville University
  • Wyatt Wong Forterra Systems, Inc.

DOI:

https://doi.org/10.4101/jvwr.v2i1.604

Keywords:

avatar, collaboration, digital natives, immersion, virtual worlds, video game, visual analytic tools

Abstract

We report gaming research aimed at improving innovative visual analytic (VA) tools. Digital natives are entering the information analysis workplace. There are similarities between innovative visual analytic (VA) tools used by information analysts and the video games digital natives play. These similarities provide an opportunity to leverage the game-playing skills, expectations and behaviors of digital natives in the design of VA tools that will help them perform information analysis. To this end, we performed a user-centered usability engineering (UE) study of digital native video game players

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Published

2009-02-27

Issue

Section

Assembled (rush to press papers)