The Six Learnings of Second Life: a Framework for Designing Curricular Interventions In-world

Kenneth Lim


Editor’s Corner
The six learnings of Second Life:
A framework for designing curricular interventions in-world
By Kenneth Y T Lim, Nanyang Technological University, Singapore

In this paper, a framework for facilitating effective and targeted planning and design of learning environments within Second Life and other similar virtual worlds and environments will be shared. A possible scenario faced by school-leaders and teachers, with respect to thinking about incorporating virtual worlds as a complementary pedagogical strategy alongside traditional classroom environments is first described and then the Six Learnings framework will then be elaborated upon, including its use discussed as a metric against which such learning interventions can be planned and subsequently evaluated.


Second Life; Six Learnings; curriculum design

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