Creating a VW Killer App for the Department of Defense
Abstract
Organizations within the Department of Defense have adopted a large number of first person shooter games for use in military training. However, the use of virtual worlds has been much slower and no large investments have been made to date. This article explores some of the reasons for this slow progress and suggests some features that might make virtual worlds more attractive to DoD users.
Keywords
military training; enterprise management; experiential learning; game-based operations
Full Text:
PDFDOI: https://doi.org/10.4101/jvwr.v4i2.2112
The full website for the Journal of Virtual Worlds Research can be found at http://jvwr.net