From a Video Game in a Virtual World to Collaborative Visual Analytic Tools


  • Theresa A. O National Institute of Standards and Technology Gaithersburg, Maryland
  • Yee-Yin Choong National Institute of Standards and Technology, Gaithersburg, Maryland
  • John Grantham Systems Plus, Gaithersburg, Maryland
  • Michael Moriarty University of Notre Dame, Notre Dame, Indiana
  • Wyatt Wong Forterra Systems Inc., San Mateo, California



virtual worlds, video game, visal analytic tools


We investigated collaboration during a riddle-solving video game in a virtual world that drew elements from massively multiplayer online role-playing games and serious games. This disclosed benefits of collaborative game play over non-collaborative play in a virtual world. Participants were in the digital natives age range. Collaboration conditions varied over five sessions. We derived implications for accommodating collaboration in visual analytic (VA) tools. We have determined future research directions with respect to borrowing from video games to design VA tools that accommodate the unique characteristics of digital natives who become information analysts as evidenced during collaboration in a virtual world.